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Electronic Arts (EA) Financial Forecast Calculator

Interactive 5-year forecast and DCF for Electronic Arts. Adjust revenue growth, gross margin, capex intensity, WACC, and terminal growth - see revenue, free cash flow, and enterprise value update in real time. Seeded from Electronic Arts’s most recent SEC filings.

Revenue FY30
$12.33B
from $7.43B
FCF FY30
$5.53B
Margin 44.9%
Enterprise value
$74.13B
10.0× LTM revenue
Equity value
$74.13B
Net debt $0
Revenue & free cash flow - history and 5-year forecast
Line (area)
Bars
Historicals from SEC EDGAR (grey). Forecast years (color) update live as you move the sliders.

Assumptions

Revenue growth (annual)
10.7%
-10.0%baseline 10.7%40.0%
Gross margin
74.3%
5.0%baseline 74.3%90.0%
Capex % of revenue
0.2%
0.0%baseline 0.2%30.0%
WACC (discount rate)
9.00%
4.0%baseline 9.0%18.0%
Terminal growth
2.50%
0.0%baseline 2.5%5.0%

Need this as an Excel model?

Keep iterating on the Electronic Arts forecast in Excel. The downloadable sample has every assumption you see here plus a fully integrated income statement, balance sheet, cash flow, and debt schedule - five years of SEC historicals and live formulas in a fully editable workbook.

income_statement.xlsx
Income statement, brown brand palette
income_statement.xlsx
Income statement, green brand palette
income_statement.xlsx
Income statement, red brand palette

Frequently asked

What is Electronic Arts' core business model?+

Electronic Arts (EA) is a global leader in digital interactive entertainment, developing games, content, and online services for consoles, personal computers, and mobile devices. Its business model is highly digital and increasingly recurring, shifting towards a "games-as-a-service" model where titles are monetized over years.

How does Electronic Arts generate revenue?+

EA generates revenue primarily through live services and other offerings, which contribute approximately 73% of its total, and full game sales, making up about 27%. The company monetizes its major intellectual properties like EA SPORTS FC and Apex Legends via microtransactions, battle passes, and Ultimate Team card packs.

What are Electronic Arts' typical capital expenditure requirements?+

Electronic Arts operates as a highly capital-efficient business with very low capital expenditure needs. Capex as a percentage of revenue is typically between 2% to 3% annually, primarily allocated to maintenance for IT infrastructure and studio upgrades rather than major growth initiatives.

How does Electronic Arts' working capital profile impact its cash flow?+

Electronic Arts consistently maintains negative net working capital, which provides a structural cash flow advantage to fund operations. This occurs because EA collects cash upfront from players for digital content but defers the revenue recognition, creating a significant deferred revenue liability.

What is the purpose of the Electronic Arts financial model?+

The Electronic Arts financial model serves as a comprehensive tool for equity research analysts to perform equity valuation and operational forecasting. It is designed to project EA's transition towards recurring live services, evaluate the cash flow impact of deferred revenue, and determine a fair value per share.

Can I download an Excel financial model for Electronic Arts?+

Yes, an Excel financial model for Electronic Arts is available for download, providing a comprehensive tool for analysis. This model offers forecasts spanning from fiscal year 2026 through fiscal year 2030, aiding in equity valuation and operational projections.

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