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Brag House Financial Model

Marketplace Startup Financials (Free Excel Download)

Esports tournament platform centralising competitions, production, fan engagement, and wagering for casual college gamers and their fans.

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About this model

Brag House is an esports platform for casual college gamers, combining tournaments, fan engagement, production, and wagering-related experiences. It serves students directly while also selling a platform offering to universities and developing sponsorship and media opportunities.

At launch, the company reached 26 universities and 2,180 members, with 30.1% paying. Its $2.99-plus paid membership sits beside annual university contracts, event ticket revenue share, brand sponsorships, and planned in-app purchase and media revenue.

The model has two core engines: a freemium consumer membership funnel and university PaaS contracts. Member growth, paid conversion, monthly price, university wins, and event attendance drive revenue, while tournament production, prize pools, acquisition, and staff costs feed the P&L. Sponsorship is modeled as a separate, less predictable upside layer.

A turnkey financial model

Live formulas, no hardcoded values

Outputs are driven by live formulas, so the workbook updates from its assumptions instead of relying on hardcoded results.

All assumptions in one tab

Inputs are clearly marked in the Assumptions tab and separated from calculations, making it clear what to change and what to leave intact.

Statements always balancing

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Distinct schedules for clarity

Debt, working capital, taxes, and cash flow can get messy quickly. We group calculations in clear schedules, not across disconnected tabs.

No hidden macros or external links

There are no unexplained external workbook links or macros to undermine auditability or portability.

Changes flow through the model

Update a key driver and see the impact carry through the forecast, financing, and return outputs. We never use hardcoded numbers in formulas.

About Brag House

braghouse.com
Read the pitch deck
Brag House pitch deck cover
View on makeslides.com
Total raised
$5.0M
Funding round
Series A
Founded
2021
Category
Marketplace
Customer
B2C
Geography
USA

How to build a detailed financial model for Brag House

A complete walkthrough of the business, drivers, and assumptions behind the downloadable Brag House model - distilled from its pitch deck and publicly available information.

Product & value proposition

  • Centralised esports platform: live tournament production, professional commentary, pre/post-game interviews, head-to-head collegiate competitions.
  • BRAG CHAT: live fan chat / trash-talk gamification feature.
  • Free membership (viewers) + paid membership (gamers - unlocks gaming rights, higher prizes, merch discounts).
  • PaaS offering sold to universities (flat rate annual contract).
  • Risk-free wagering and fan gamification embedded in platform.
  • Positions as the only platform combining competitions, full-scale production, risk-free wagering, and social engagement in one place.
  • Future: in-app game currency purchases via mobile app.

Market

  • TAM: $78.3B (Global Esports $1.1B + Global Mobile Gaming $77.2B)
  • SAM: $16.1B (US market at 20% of global for both segments)
  • SOM / Gross Revenue Opportunity: $474.2M–$794M (Brag House market share 5–10% of Global Esports; 3–5% of Global Mobile Gaming)
  • Note: the TAM construction conflates esports streaming revenues with mobile gaming revenues - figures should be treated as directional; the underlying segment sizes are as stated in the deck.

Revenue model

Current monetisation streams:

  1. Free membership - zero-cost; creates funnel / low barrier to entry.
  2. Paid membership - $2.99/mo+ per individual member; unlocks gaming rights, higher prizes, merch discounts.
  3. PaaS (universities) - flat annual contract rate per university; 1 contract signed at launch.
  4. Ticket sales revenue share - % of event ticket revenue from universities.

Future monetisation:

  1. In-app purchases - game currency packages (mobile app, not yet launched).
  2. Sponsorships / brand partnerships - Coca-Cola and McDonald's signed for Texas Loyalty Cup; NHL, RP Sports, Calvin Klein in active discussions.
  3. Content & Media Platform - described as Y5 expanded revenue stream.

Paid membership price: $2.99/mo+. PaaS contract rate: not disclosed in deck.

Traction & metrics

Y1 / Launch (2020):

  • 26 universities reached (direct-to-student)
  • 2,180 members total
  • 30.1% paying (≈ 656 paid members)
  • 1 annual PaaS contract signed
  • BCGA partnership
  • $XXK revenue - amount redacted in deck
  • Ranked top 0.8% out of 7+ million Twitch channels in March–April beta
  • 23.8% month-over-month user growth
  • $6.12 CAC

Events:

  • Texas Loyalty Cup (July 2021): 10 university participants, $10,000 total prize pool, partners Coca-Cola + McDonald's
  • Prior: March Madness tournament at 18 universities

Unit economics

  • CAC: $6.12
  • Paid conversion rate: 30.1% of members
  • Monthly paid membership price: $2.99/mo+
  • Implied monthly revenue from paid members at Y1: ~$1,960/mo (656 members × $2.99)

Competition / moat

Competitors cited:

  • Barstool Sports - fan engagement only, limited gamification; no collegiate market focus.
  • PlayVS - collegiate esports but limited to professionals/elite gamers; no centralised fan+gamer platform.
  • DraftKings - pro betting only; fan die-hard segment; no gamer focus.

Claimed differentiators:

  • Only platform with: focus on collegiate market + centralized platform connecting gamers & fans + full-scale tournament production + professional commentary & interviews + fan engagement/gamification + risk-free wagering.
  • First-mover in casual (non-professional) collegiate esports vertical.
  • Partnerships with major consumer brands (McDonald's, Coca-Cola) provide sponsorship credibility.
  • College rivalry-based positioning creates natural community stickiness.

Team & funding ask / use of funds

Founders:

  • Lavell Juan (CEO/Co-founder) - corporate lawyer (Weil Gotshal), serial entrepreneur; two prior 7-figure exits ($6M soccer team TV deal; NFL financial platform sold to Big 4 Bank).
  • Daniel Leibovich (COO/Co-founder) - IDF Operations Branch lieutenant; Columbia University (Financial Economics, cum laude); serial startup operator.
  • William Simpson (CTO/Co-founder) - Accenture technology consultant; Industrial & Systems Engineering, University of Florida.
  • Joseph Prososki (CSO/Acting CFO) - investment banking, PE (Tiger Global / Sparrow Fund, $1B+ AUM), M&A advisory, 30+ closed transactions.

Advisors:

  • Peter L. Fong (Strategic Alliances & Expansion)
  • Freddie Adler (Venture investor, Antler)
  • Davon Morgan (Former NFL player, Jets & Eagles)
  • Delu Jackson (Former VP Global Marketing, McDonald's; Former VP Digital Acceleration, Kellogg)

Capital structure:

  • 241,705,000 shares outstanding
  • Founders & Management: 55.7%
  • Founding Investors: 44.3%

Funding ask: Amount not stated in deck. Round stage not specified beyond "investor presentation."

Recommended financial model

  • Archetype + why: Hybrid membership/subscription + B2B PaaS + events/sponsorship model. The business has two distinct revenue engines: (1) a consumer subscription (freemium → paid at $2.99/mo) that scales with member count and paid conversion rate, and (2) a B2B PaaS contract sold annually to universities. Sponsorship and event revenue layer on top. This is closest to a consumer subscription + B2B SaaS dual-track model with an events P&L module. A 3-statement model is warranted at this stage since the company is pre-profitability and an investor will want to see cash burn and runway.
  • Forecast horizon & granularity: Monthly for Years 1–2 (operating model / cash runway); annual summary for Years 3–5 (matching the deck's Y3 and Y5 vision milestones). Start model from 2020 actuals (Y1), project through 2025 (Y5).
  • Key drivers & assumptions:

*Member growth*

  • Y1 members: 2,180
  • Y1 universities: 26
  • Y3 target members: 3,600,000
  • Y3 target universities: 2,400
  • Y5 target members: 14,500,000
  • Y5 target universities: 4,000
  • Monthly user growth rate (beta period): 23.8% MoM - this pace will not be sustained; model should use a decay curve, e.g., tapering to 5–10% MoM by Y2.

*Paid conversion*

  • Y1 paid conversion: 30.1%
  • Y3 target paid conversion: 35%
  • Y5 target paid conversion: 23% - note the decline likely reflects the expanded (more casual) audience at Y5; model this as an input variable.

*Membership ARPU*

  • Paid membership price: $2.99/mo
  • Blend upward over time as higher-tier tiers or annual plans introduced; start at $2.99 and apply modest 5–10% annual price increase from Y3.

*PaaS contracts*

  • Y1: 1 contract
  • Y3: 750 contracts
  • Y5: 2,000 contracts

*Ticket revenue share*

  • 10–20% of gross ticket sales per event; event cadence not specified; assume 2–4 major events/yr in base case.

*Sponsorship / brand revenue*

  • Not quantified in deck. Prize pool coverage + cash sponsorship; model as $X per event per sponsor. Use $50K per signed sponsor per major event in base case, scaling with event count.

*CAC*

  • Y1 CAC: $6.12
  • CAC rises as organic word-of-mouth advantage diminishes and paid acquisition scales; model $6–$25 CAC range (Base/Bear/Bull).

*Prize pool / event costs*

  • Texas Loyalty Cup prize pool: $10,000 for 10 universities
  • BH partially or fully funds prize pools; model as cost of revenue line, offset by sponsorship recovery.

*Headcount*

  • Y3 employees: 50–75
  • Current headcount not given; estimate 10–15 FTE at Y1 based on stage and founder count; grow to 50 by Y3.
  • Scenarios (Base / Bull / Bear - which variables flex):
  • Base: 23.8% MoM user growth decays to 8% by end of Y2; 32% paid conversion; $2.99 ARPU; $10K PaaS contract; CAC stable at $10; 3 events/yr.
  • Bull: Growth sustains at 15% MoM through Y2; 35% paid conversion; PaaS contract at $15K; 6 events/yr with 2 sponsors each; mobile in-app purchases launch Y3.
  • Bear: Growth decelerates to 3% MoM by mid-Y2; conversion drops to 25%; PaaS contracts close slowly (100 by Y3 not 750); CAC rises to $25; events only 1–2/yr.
  • Required sheets / outputs:
  1. Assumptions - all drivers in one place (colour-coded inputs)
  2. Members & Cohorts - monthly member growth, paid vs free split, churn
  3. Revenue Build - subscription revenue, PaaS revenue, ticket revenue share, sponsorship revenue, in-app purchases (Y3+)
  4. Cost of Revenue - prize pools, event production, platform hosting
  5. Opex - headcount (by team), marketing/CAC, tech/infra, G&A
  6. P&L (Income Statement) - monthly Y1–Y2, annual Y3–Y5
  7. Cash Flow & Runway - monthly burn, cash balance, months of runway
  8. Valuation / Comps - ARR multiple output vs peer table (Twitch 44x, Caffeine 24x, Vindex 44x implied range 24–44x); implied equity value at Y3 $50M ARR = $1.2–2.2B
  9. Scenarios - Base/Bull/Bear toggle
  10. Dashboard - KPI summary (members, paid %, MoM growth, CAC, ARR, PaaS contracts, cash runway)

Frequently asked

Is the Brag House financial model free?+

Yes. The Brag House model is a free Excel (.xlsx) download with live formulas. Sign up with your email and the workbook is yours to keep, review, and edit.

What's included in the model?+

A 5-year monthly forecast with P&L, cash flow and runway, valuation (exit multiple plus a DCF cross-check), MOIC/IRR returns, and unit economics, with live formulas throughout.

How was this model built?+

It was built from Brag House's pitch deck and publicly available information, then structured to investment-banking standards as a fully editable Excel model.

Can I change the assumptions?+

Yes. You can change assumptions and the live formulas will recalculate in the downloadable Excel model.

Have more financial modelling questions? Contact us

Alex Tapio, ex-Deloitte financial modelling expert

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