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CGHero Financial Model

Marketplace Startup Financials (Free Excel Download)

Two-sided talent marketplace connecting CGI, 3D, and VFX artists ("Heroes") with studios and production companies worldwide.

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About this model

CGHero is a talent marketplace for CGI, 3D, and VFX work, connecting production studios with vetted artists worldwide. It supports individual freelance engagements as well as managed outsourcing, co-development, and larger distributed production teams.

The platform reported 5,500 registered artists, 400 studio clients, 1,000 completed productions, and talent in 100 countries. This gives CGHero a two-sided marketplace foundation, while its managed-service tiers address projects that need more coordination than a simple freelancer match.

The model separates marketplace commission from managed-service gross profit. Active studio clients, projects per client, artist matching, average project value, and take rate drive marketplace revenue; higher-touch tiers add studio billing less artist delivery cost. Supply growth, repeat studios, project mix, and service margin are the key forecasting levers.

A turnkey financial model

Live formulas, no hardcoded values

Outputs are driven by live formulas, so the workbook updates from its assumptions instead of relying on hardcoded results.

All assumptions in one tab

Inputs are clearly marked in the Assumptions tab and separated from calculations, making it clear what to change and what to leave intact.

Statements always balancing

For integrated-statement models, the balance sheet, cash flow, and supporting schedules tie through properly.

Distinct schedules for clarity

Debt, working capital, taxes, and cash flow can get messy quickly. We group calculations in clear schedules, not across disconnected tabs.

No hidden macros or external links

There are no unexplained external workbook links or macros to undermine auditability or portability.

Changes flow through the model

Update a key driver and see the impact carry through the forecast, financing, and return outputs. We never use hardcoded numbers in formulas.

About CGHero

cghero.com
Read the pitch deck
CGHero pitch deck cover
View on makeslides.com
Total raised
$4.0M
Funding round
N/A
Founded
2022
Category
Marketplace
Customer
B2C
Geography
Global

How to build a detailed financial model for CGHero

A complete walkthrough of the business, drivers, and assumptions behind the downloadable CGHero model - distilled from its pitch deck and publicly available information.

Product & value proposition

CGHERO is a collaborative talent platform enabling production companies to source and manage CGI, 3D, and VFX talent at any scale - from individual freelancers to fully distributed "Liquid Super Teams." The platform addresses a supply/demand mismatch: complex CGI/VFX productions have outpaced studios' ability to hire in-house, while thousands of skilled artists globally lack a structured route to work. Studios get flexible, pre-vetted, production-ready talent; artists get access to professional productions they couldn't reach independently.

Service tiers (roadmap shown on slide 7, 2019–2023): Internal Hires → Freelance & Contract → Managed Outsource → Co-dev Studio → Liquid Super Teams

Market

  • TAM: $270bn global studio market
  • SAM (CGHERO opportunity - "value of non-core outsource production"): $8bn total across five verticals:
  • Gaming: $2.1bn
  • TV & Film: $3.3bn
  • Retail: $1.6bn
  • Automotive: $0.8bn
  • Architecture: $0.3bn
  • Market growth rate: Described as "high growth" but no CAGR cited

Revenue model

Not explicitly stated in deck. Based on platform description and service tiers, the model is likely one or more of:

  • Take-rate / commission on freelance placements (marketplace fee on artist earnings or studio billing)
  • Managed-service margin on outsourced production (studio-side billing with artist cost underneath)
  • Subscription or platform-access fee

No pricing page, take-rate %, or revenue recognition detail shown.

Traction & metrics

All from slides 05 and 06:

  • 5,500 Industry Heroes (supply side, registered artists)
  • 400 Studio Clients (demand side)
  • 1,000 Productions completed
  • 100 countries represented in artist supply base
  • Founded 2017
  • No revenue figures, GMV, growth rates, or cohort data shown

Competition / moat

Not explicitly framed as a competition slide in the deck. Implied moat:

  • Supply-side network of 5,500 vetted, production-ready artists across 100 countries
  • Founder's prior domain experience: Jonathan Lloyd founded Falling Pixel (3D marketplace, acquired by TurboSquid/Intel/Kodak-backed in 2011) and served as VP Strategic & Product Development at TurboSquid
  • Positioned as managed/curated supply rather than open freelance marketplace (quality and vetting angle implied)
  • Epic MegaGrants recipient - signals platform/tech credibility in the gaming/3D space

Team & funding ask / use of funds

Team:

  • Jonathan Lloyd - Founder/CEO (implied); previously Falling Pixel → TurboSquid
  • Chris Lawrence - COO; formerly Falling Pixel, Burrows CGI; Computer Animation BSc
  • Paul Bannon - Producer; formerly Dock10, Futureworks, Travellers Tales, EON Reality, Ripstone; Game Design BA
  • Jonathan Webb - CTO; formerly Playtech, BAE Systems, Barclaycard; Game Design BSc

Board / advisors:

  • Ron Ashtiani - Angel; Founder of Atomhawk Design (sold to Sumogroup Plc); credits include EA, Microsoft, Warner Bros.
  • Eyal Malinger - Board; Investment Director, Partner at Beringea; board memberships at Papier, CreativeX, Commonplace, Festicket, Poq; Harvard MBA
  • Paul Drew - NXD; SVP Metaswitch Networks; angel investor in marketplace-focused tech companies; Oxford MSc

Investors:

  • Beringea (institutional VC)
  • Fuel Ventures
  • Epic MegaGrants (non-dilutive grant from Epic Games)
  • Additional industry angels

Recommended financial model

  • Archetype + why: Marketplace GMV / take-rate model, layered with a managed-services P&L for the higher-tier offerings (Managed Outsource, Co-dev Studio, Liquid Super Teams). Two-sided marketplace dynamics (supply growth, demand growth, match rate, take-rate) drive top-line; managed-service tiers carry a separate gross margin profile (billing rate minus artist cost). A pure SaaS model is not appropriate - no subscription pricing evidence. An agency/services P&L alone understates the platform scalability angle.
  • Forecast horizon & granularity: 5-year (annual columns, monthly for Year 1 if runway/cash-burn is in scope). Given early traction and no revenue disclosed, a monthly build for Y1 is valuable for burn visibility.
  • Key drivers & assumptions:
  • Number of active studio clients (demand side): 400 current; growth rate 30–50% YoY for Y1–Y3, moderating to 20% Y4–Y5, given early-stage network effects
  • Productions per client per year: 2–4 productions/client/year; increases as managed-service tiers deepen
  • Average production value (APV) / GMV per production: £15k–£50k depending on tier (freelance vs. managed outsource); no deck data
  • Take-rate (marketplace fee): 15–25% of GMV for freelance/contract tier; managed-service tiers carry ~40–50% gross margin (studio billing minus artist cost)
  • Artist supply (Heroes): 5,500; growth tracks demand with lag; key constraint is vetted-supply bottleneck
  • Revenue mix by tier: majority currently freelance/contract (lower margin); shift toward managed outsource / co-dev by Y3 per roadmap
  • Gross margin: 20–30% blended (lower for managed services with artist pass-through cost; higher for pure platform/matching revenue)
  • Headcount/opex: small team (~10–20 FTE); no data in deck - build bottoms-up with sales, ops, tech functions
  • Geographic mix: predominantly UK/EU near-term; global supply already in place
  • Scenarios (Base / Bull / Bear - which variables flex):
  • Base: 30% client growth, 2.5 productions/client, £20k APV, 20% take-rate
  • Bull: 50% client growth, higher APV via managed-service upsell, faster tier migration, 25% take-rate on platform tiers
  • Bear: 15% client growth, stagnation in managed-service adoption, take-rate compression from competition, higher artist acquisition cost
  • Required sheets / outputs:
  1. Assumptions dashboard (all drivers in one place)
  2. Supply-side build: Hero count growth, vetting cost, activation rate
  3. Demand-side build: Studio client adds, production volume per client, tier mix
  4. GMV bridge: Productions × APV per tier
  5. Revenue & gross profit: Take-rate revenue (marketplace) + managed-service margin
  6. P&L: Revenue → gross profit → operating expenses → EBITDA
  7. Headcount plan
  8. Cash flow / runway (burn rate, months of runway)
  9. Scenario toggle
  10. KPI summary: Clients, productions, GMV, revenue, gross margin %, burn, runway

Frequently asked

Is the CGHero financial model free?+

Yes. The CGHero model is a free Excel (.xlsx) download with live formulas. Sign up with your email and the workbook is yours to keep, review, and edit.

What's included in the model?+

A 5-year monthly forecast with P&L, cash flow and runway, valuation (exit multiple plus a DCF cross-check), MOIC/IRR returns, and unit economics, with live formulas throughout.

How was this model built?+

It was built from CGHero's pitch deck and publicly available information, then structured to investment-banking standards as a fully editable Excel model.

Can I change the assumptions?+

Yes. You can change assumptions and the live formulas will recalculate in the downloadable Excel model.

Have more financial modelling questions? Contact us

Alex Tapio, ex-Deloitte financial modelling expert

Created by ex-finance professionals

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