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Warlands Financial Model

Crypto/Web3 Startup Financials (Free Excel Download)

Blockchain-based competitive esports game (MOBA + Battle Royale hybrid) with a Play-to-Earn token economy and integrated NFT marketplace.

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About this model

Warlands is a competitive blockchain esports game blending MOBA and battle-royale gameplay with a play-to-earn economy. It combines tokens and an integrated NFT marketplace, while its broader monetisation plan includes subscriptions, entry fees, marketplace commissions, token fees, advertising, and tournament tickets.

The project has international ambitions, including references to a Brazilian esports-club acquisition and multilingual reach, but the research provides no operating history or disclosed funding. Its commercial performance therefore depends on whether competitive gameplay can attract and retain players beyond the initial token and collectible proposition.

Model active players, payer conversion, subscriptions, tournament participation, entry fees, NFT primary sales, marketplace GMV, and commission rate separately. Treat token rewards as an economic outflow, not ordinary cash revenue, and include development, esports operations, live service, community, and acquisition costs. Retention, tournament activity, NFT demand, take rate, token price, and release cadence should drive scenarios.

A turnkey financial model

Live formulas, no hardcoded values

Outputs are driven by live formulas, so the workbook updates from its assumptions instead of relying on hardcoded results.

All assumptions in one tab

Inputs are clearly marked in the Assumptions tab and separated from calculations, making it clear what to change and what to leave intact.

Statements always balancing

For integrated-statement models, the balance sheet, cash flow, and supporting schedules tie through properly.

Distinct schedules for clarity

Debt, working capital, taxes, and cash flow can get messy quickly. We group calculations in clear schedules, not across disconnected tabs.

No hidden macros or external links

There are no unexplained external workbook links or macros to undermine auditability or portability.

Changes flow through the model

Update a key driver and see the impact carry through the forecast, financing, and return outputs. We never use hardcoded numbers in formulas.

About Warlands

https:
Read the pitch deck
Warlands pitch deck cover
View on makeslides.com
Funding round
Seed
Founded
2021
Category
Crypto/Web3
Customer
B2C
Geography
International

How to build a detailed financial model for Warlands

A complete walkthrough of the business, drivers, and assumptions behind the downloadable Warlands model - distilled from its pitch deck and publicly available information.

Product & value proposition

  • Multiplatform (mobile + PC) competitive 5v5 game blending MOBA and Battle Royale mechanics.
  • Blockchain-native: NFT items, a proprietary token (WARLANDS COINS, symbol WARLANDS, total supply 100,000,000), Play & Earn economy.
  • Entry-fee ("ticket-to-play") model like poker - each match has a buy-in.
  • DAO-tokenized esports club (Brazilian club acquisition announced) - fans share decisions and prize earnings.
  • Metaverse-to-physical integration: token discounts at partner retailers (supermarkets, food, tickets).
  • 55-person team with 8+ years game dev experience; prior mobile titles with millions of downloads.

Market

  • Global gaming ecosystem: >$100B, >2B gamers worldwide.
  • Global eSports market (TAM proxy):
  • 2020: $1,215.6M
  • 2021: $1,484.3M
  • 2022: $1,823.0M
  • 2023: $2,252.4M
  • 2024: $2,800.0M
  • 2025: $3,502.7M
  • 2026: $4,410.0M
  • 2027–2028: $5,589.2M
  • Top gaming sub-genres by time spent (H1 2021): Battle Royale 16%, MOBA 12% - the two genres Warlands combines.
  • Streaming hours watched (top Western platforms Q1 2019 vs Q1 2021): Twitch 3.6B → 8.8B hrs (~+144%), YouTube Gaming 0.7B → 1.4B, FB Gaming 0.1B → 1.1B.
  • Global video games revenue projected to ~$500B by 2030 (source: GlobalData Thematic Research, chart scale read from image).

Revenue model

Seven revenue verticals, all expressed as ARPU × % of DAU performing action:

Revenue Type% PlayersDaily ARPU (€)
Ads (interstitial)100%0.05
Immersive Ads100%5.00
Marketplace (NFT/item)15%10.00
Subscriptions20%2.50
Scholarships Subscriptions25%5.00
Guilds Subscriptions25%1.50
Scholarships Fee20%1.50
PvP Entry (ticket to play)25%5.00
Tournaments10%1.50
Guild Free Tournaments10%1.50
Guilds Wars5%2.50
Chests (loot boxes)5%75.00
Whitedraws (withdrawals)5%10.00
Buy Token Fee5%6.00
Sell Token Fee5%6.00

Blended daily rev per DAU at 100% weights = €16.50 (confirmed by deck's own DAU daily revenue total for 1,000 DAU = €16,500).

Traction & metrics

  • No live revenue or player count stated. Deck is pre-launch.
  • Team: 55 members, 8 years dev experience.
  • Projected revenue scenarios (daily, based on DAU):
  • 1,000 DAU → €16,500/day → €495,000/month
  • 10,000 DAU → €165,000/day → €4,950,000/month
  • 100,000 DAU → €1,650,000/day → €49,500,000/month
  • 200,000 DAU → €3,300,000/day → €99,000,000/month
  • 500,000 DAU → €8,250,000/day → €247,500,000/month
  • Note: These are model projections, not actual traction numbers.

Unit economics

Monthly cost base at 1,000 DAU scale:

ExpenseMonthly (€)Note
Dev team (15 people × €2,200)27,000-
Marketing team (5 × €1,800)9,000-
Team A – economists/mods (5 × €1,800)9,000-
Board (3 × €1,800)5,400-
Advertising60,000€2,000/day avg
Taxes95,92525% of billed
Insurance38,37010% of billed
Contingencies / R&D38,370-
Servers57,55515% of billed
Total Monthly Expenditure340,620-

Monthly net at stated DAU scenarios:

  • 100 DAU: €43,080 net (implausible given cost base at 100 DAU - likely typo/error in deck)
  • 500 DAU: €1,577,880 net
  • 1,000 DAU: €3,496,380 net

Competition / moat

  • Direct competitors cited by sub-genre: Free Fire (Battle Royale), Honour of Kings (MOBA), Call of Duty: Mobile.
  • Moat claims: 8-year proprietary development, data-driven game design, first-mover on "AAA hybrid esports + blockchain" multiplatform, DAO club ownership, team profit-share mechanism.
  • No explicit competitive matrix or differentiation slide.

Team & funding ask / use of funds

Team:

  • Oliver Pérez - CEO (Founder)
  • Norberto - CMO
  • Ayush Ranjan - CTO
  • Hamza - CFO
  • Abhi - Lead Tech Officer
  • Anagh - Art Director
  • Karan - Blockchain Lead

Funding ask: Not explicitly stated in deck (no round size, valuation, or use-of-funds table).

Token capital distribution (how raised token capital will be allocated):

  • 50% Developer Team
  • 20% Promotion
  • 10% Marketing Team
  • 10% Team (salaries / profit share)
  • 10% Structure

Token distribution (100,000,000 total supply):

  • 52% Play & Earn
  • 10% Presale
  • 10% Team (development expenses)
  • 10% Liquidity
  • 8% Marketing
  • 5% Reserve & exclusive partners
  • 5% Airdrops

Recommended financial model

Archetype + why: Web3 Gaming / P2E ARPU model - the deck already uses a DAU/MAU × ARPU × conversion-rate framework across 15 revenue streams, combined with a token economy layer. This is structurally a free-to-play ARPU model with an additional on-chain transaction fee revenue stream. The recommended archetype is a multi-stream F2P/P2E game P&L model with token economics integrated (not a SaaS ARR model, not a marketplace GMV model, not a 3-statement with meaningful balance sheet drivers at this stage). Token presale proceeds should be modelled as a separate capital event, not recurring revenue.

Forecast horizon & granularity:

  • 3 years monthly (pre-launch Y1 through scale Y3)
  • Phase 0 (months 1–6): pre-launch / presale - token raise, no game revenue
  • Phase 1 (months 7–18): soft launch, DAU ramp from 0 → ~10,000
  • Phase 2 (months 19–36): growth to 100,000+ DAU target

Key drivers & assumptions:

DriverValueSource
Daily ARPU – Immersive Ads€5.00/DAU-
Daily ARPU – PvP Entry fee€5.00/DAU @ 25% conversion-
Daily ARPU – Marketplace€10.00/DAU @ 15% conversion-
Daily ARPU – Chest purchases€75.00/DAU @ 5% conversion-
Blended daily rev per DAU€16.50-
MAU/DAU ratio30× (i.e. DAU ≈ 3.3% of MAU)-
Monthly base cost at 28-head team€340,620-
Advertising spend€60,000/month (~€2k/day)-
Tax rate25% of gross revenue-
Server cost15% of gross revenue-
Insurance10% of gross revenue-
Contingencies/R&D10% of gross revenue-
Token total supply100,000,000 WARLANDS-
Presale allocation10% of total supply (10M tokens)-
Presale token price€0.05–€0.10 - typical P2E presale range; no price disclosed in deck
DAU ramp rate post-launch+20% MoM in growth phase - mobile gaming benchmark for well-marketed titles
User acquisition cost (CAC)€1.50–€3.00 per install - mobile gaming industry average; deck mentions €2k/day ad spend
Day-30 retention20–25% - mobile MOBA/BR benchmark
Churn rate (monthly)10–15% of active users per month
Marketplace take rate5–10% of NFT/item transaction value (commission to platform)
Token price / market capvolatile; model as sensitivity variable, not base case revenue driver

Scenarios (Base / Bull / Bear - which variables flex):

  • Bear: DAU plateau at 10,000 (MAU 300,000); blended ARPU at 70% of deck figure due to lower conversion; CAC €3.
  • Base: DAU ramp to 100,000 (MAU 3,000,000) by month 30; ARPU at deck rates; CAC €2.
  • Bull: DAU 500,000 (MAU 15,000,000) by month 36; viral/organic growth reduces CAC to €1; immersive ad ARPU premium due to brand deals.

Required sheets / outputs:

  1. Assumptions - all drivers, toggleable scenario selector (Base/Bull/Bear)
  2. User Growth - DAU/MAU ramp, cohort installs, churn, retention
  3. Revenue Build - 15 revenue streams, each: DAU × conversion % × ARPU × 30 days
  4. Cost Build - fixed headcount costs + variable costs (taxes, servers, insurance, R&D, advertising) as % of revenue
  5. P&L Summary - Gross Revenue, variable costs, gross margin, fixed OpEx, EBITDA, net income
  6. Token Economics - supply schedule, presale raise, vesting, Play & Earn emission rate, token treasury
  7. Cash Flow - operating cash flow, presale proceeds as financing inflow, runway calculator
  8. Sensitivity - EBITDA vs DAU (rows) × blended ARPU (columns)
  9. Dashboard - KPI cards: DAU, MAU, monthly revenue, EBITDA, runway months

Frequently asked

Is the Warlands financial model free?+

Yes. The Warlands model is a free Excel (.xlsx) download with live formulas. Sign up with your email and the workbook is yours to keep, review, and edit.

What's included in the model?+

A 5-year monthly forecast with P&L, cash flow and runway, valuation (exit multiple plus a DCF cross-check), MOIC/IRR returns, and unit economics, with live formulas throughout.

How was this model built?+

It was built from Warlands's pitch deck and publicly available information, then structured to investment-banking standards as a fully editable Excel model.

Can I change the assumptions?+

Yes. You can change assumptions and the live formulas will recalculate in the downloadable Excel model.

Have more financial modelling questions? Contact us

Alex Tapio, ex-Deloitte financial modelling expert

Created by ex-finance professionals

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